That’s probably a flamewar waiting to happen, so I won’t debate the point.) While Doom, Wolfenstein, and Rise of the Triad were happy to hand the player a huge pile of ridiculous weapons and set them loose in a maze of bad guys, System Shock (and later Deus Ex and BioShock) were much more concerned with things like context, story, tone, themes, and mechanics with emergent properties. (Some people would argue that title should more rightfully go to Marathon. But ignoring that, System Shock really is the original “Thinking Person’s Shooter”. The term had the stench of elitism about it, like the people who play “regular shooters” don’t like thinking. I’ve always hated the term “thinking man’s shooter”, which was popular around the turn of the century and used to describe games like System Shock where you had inventory, skills, puzzles, dialog, or other non-shooting things. Ken Levine joined the series for System Shock 2, and famously went on to make BioShock, the game most deliberately attempting to recapture the System Shock feel. Church went on to make the Thief series, and Spector went on to create Deus Ex, and you can see bits of the System Shock DNA in both titles. (Most of them actually descended from System Shock 2, which is a better game in everything aside from story.) System Shock was created by the long-gone studio Looking Glass Games and was a collaboration between Doug Church and Warren Spector. There are three major franchises that can be counted as descendants of System Shock.
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